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Quote from Bug ThreadEdit

SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 52:
At script: generate_extended_troop_relation_information_string.
At script: generate_extended_troop_relation_information_string.
At script: generate_extended_troop_relation_information_string.
SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 1:
At script: troop_get_player_relation.
At script: troop_get_player_relation.
SCRIPT ERROR ON OPCODE 520: Invalid Troop ID: -1; LINE NO: 2:
At script: troop_get_player_relation.
At script: troop_get_player_relation.

StatusEdit

Brute force fix in place for 2.52

Didn't see why jrider's system would be returning troop IDs of -1 to test, so added a simple (ge, "$character_info_id", 0) to the presentation before it calls troop-specific scripts. Caba 22:21, April 4, 2012 (UTC)

UpdateEdit

A conditional is needed to verify that the player has joined a faction, otherwise we will make it not show, avoiding Invalid Troop ID: -1.

In module_scripts, generate_extended_troop_relation_information_string

  •  replace this code
# Current liege and relation
(faction_get_slot, ":liege", "$players_kingdom", slot_faction_leader),
(str_store_troop_name, s46, ":liege"),
(try_begin),
  (eq, ":liege", ":troop_no"),
  (assign, reg46, 0),
(else_try),
  (assign, reg46, ":liege"),
  (str_clear, s47),
  (str_clear, s60),
                                    
  # Relation to liege
  (call_script, "script_get_troop_relation_to_player_string", s47, ":liege"),
(end_try),
  • for this
# Current liege and relation
(try_begin),
  (is_between, "$players_kingdom", kingdoms_begin, kingdoms_end),
  (faction_slot_eq, "$players_kingdom", slot_faction_state, sfs_active),
  #conditions end
  (try_begin),
    (faction_get_slot, ":liege", "$players_kingdom", slot_faction_leader),
    (str_store_troop_name, s46, ":liege"),
    (try_begin),
      (eq, ":liege", ":troop_no"),
      (assign, reg46, 0),
    (else_try),
      (assign, reg46, ":liege"),
      (str_clear, s47),
      (str_clear, s60),
      # Relation to liege
      (call_script, "script_get_troop_relation_to_player_string", s47, ":liege"),
    (try_end),
  (try_end),
(try_end),

DjFRedy (talk) 08:32, July 4, 2018 (UTC)