Floris Workshop v0.09 Feedback

I appreciate everyone taking the time to give their input.


This may seem an odd question, but how do folks feel about the speed of updates? I've been putting out smaller updates as long as no major system overhaul was in progress to speed up how quickly bug-fixes were available. That does mean downloading the same 50mb file every time, but for a lot of folks that probably isn't that big of a deal. I could always use text patches, but these generally do not work out well. Many folks do not understand how to go about putting them in. That they'd need to download version X (as a whole mod) and then overwrite it with files from patch Y. This can lead to some rather confusing bug reports due to people running on the wrong version.

So what kind of time frame do you consider reasonable (not annoyingly fast or too slow to fix issues)?

The poll was created at 19:09 on January 25, 2013, and so far 50 people voted.
How often would you consider save-game breaking version updates to be reasonable? Eventually it has to be done at times, though most folks should notice the save game update messages when they first start a new version. That said, sometimes a fix that might need to break save games (due to changing tuple lists) might get held off until the next save break.

The poll was created at 19:03 on January 25, 2013, and so far 42 people voted.

General Direction

Do you prefer sticking to relatively native graphics to improve performance or would you prefer better looks?

The poll was created at 11:45 on January 19, 2013, and so far 71 people voted.
Where would you like to see the workshop develop next the most?

The poll was created at 11:47 on January 19, 2013, and so far 62 people voted.


This is being kept for reference.

What area do you feel needs the most attention for quests next?

The poll was created at 14:48 on July 16, 2012, and so far 122 people voted.

I plan on revamping the village quest system to track quests for each village individually instead of the current system of globally tracking them. This means even if you complete quest A in village A, it may still be immediately available in village B as well. Part of this would include lengthening the cooldowns on most village quests to balance that change. Also this would introduce a good basis for "story changing" quests within individual villages. Currently the game doesn't track that quest A was done in village A. It simply knows quest A was done X days ago and what the last village was.

Do you want to stick with the current global design or switch to the individual design I've described? This isn't something I can feasibly put a game option in to choose between one or the other.

The poll was created at 19:10 on January 25, 2013, and so far 40 people voted.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.