Floris Workshop v0.03 Feedback
I appreciate everyone taking the time to give their input.
How is the Floris Workshop concept working out for folks? Is opening up a development "alpha" period in a semi-native mod so that folks can see how things are progressing and add in ideas worth the effort?
Party Size Changes
Charisma contribution to party size was doubled. What do you think?
Leadership's contribution to party size was improved from 5 to 8. What do you think?
The player's party was given the same size benefits as AI...
Power Draw was moved from Strength to Agility.
Shield was moved from Agility to Strength.
Persuasion was moved from Intelligence to Charisma.
Improvement construction time was reduced by 33% to help make up for the fact you'll be repairing improvements as well.
When damaged an improvement that provides an ongoing benefit (such as prosperity or income increase) now only provides half of its benefit (rounded down).
When a village is raided or a castle sieged the improvements are moved along a damage status scale. This has 5 stages with the final stage leading to permanent destruction of the improvement. Normally a raid only adds +1 to this scale, but would folks want to see a small option for looting adding a +2? Sort of a critical hit in a sense.
How is the new Storekeeper role working out?
How is the new Quartermaster role working out?
How is the new Gaoler role working out?
How is the new tournament prize system working out for modifiers? (keep in mind they go all of the way to lordly/masterwork if you score high enough).