Companions in Floris
# | COMPANION | Noble? | COSTS | PARTY SKILLS | |
---|---|---|---|---|---|
1 | Borcha | 300 | Tracking, Pathfinding, Spotting | ||
2 | Marnid | Free | Wound Treatment, First Aid, Trade | ||
3 | Ymira | Free | Wound Treatment, Surgery, First Aid, Trade | ||
4 | Rolf | Yes | 300 | Tactics, Surgery, First Aid | |
5 | Baheshtur | Yes | 400 | ||
6 | Firentis | Yes | Free | Trainer | |
7 | Deshavi | 300 | Tracking, Pathfinding, Spotting | ||
8 | Matheld | Yes | 500 | Tactics | |
9 | Alayen | Yes | 300 | Tactics | |
10 | Bunduk | 200 | Trainer, Tactics, First Aid | ||
11 | Katrin | 100 | Foraging, Wound Treatment, First Aid, Trade | ||
12 | Jeremus | Free | Wound Treatment, Surgery, First Aid, Trade | ||
13 | Nizar | 300 | |||
14 | Lezalit | Yes | 400 | Trainer | |
15 | Artimenner | 300 | Tracking, Tactics, Spotting, Engineer, Trade | ||
16 | Klethi | 200 | Tracking, Pathfinding, Spotting | ||
FLORIS SPECIFIC COMPANIONS | |||||
17 | Floris | Yes | 20,000 | Trainer, Tracking, Tactics, Pathfinding, Trade | |
18 | Nadia | Free | |||
19 | Odval | 200 | Tracking, Pathfinding, Spotting | ||
20 | Sajjad | 300 | |||
21 | Ghazwan | Yes | 400 | Tactics, Spotting, Trade | |
22 | Edwyn | 300 | Tracking, Pathfinding, Spotting, Trade |
Likes and Dislikes
# | COMPANION | DISLIKES (Conditions) |
DISLIKES | DISLIKES | DISLIKES AS EMISSARY (this companion will be disgusted) |
LIKES |
---|---|---|---|---|---|---|
1 | Borcha | Heavy Losses | Deshavi | Ghazwan | Lezalit | Marnid |
2 | Marnid | Failing Quests, Returning Serfs, Robbing Villages/Caravans | Baheshtur | Nadia | Klethi | Borcha |
3 | Ymira | Leaving Troops, Returning Serfs, Robbing Villages | Odval | Sajjad | Baheshtur | Alayen |
4 | Rolf | Retreating | Bunduk | Deshavi | Firentis | Sajjad |
5 | Baheshtur | Hunger, Not Being Paid, Retreating, Heavy Casualties | Marnid | Katrin | Floris | Ghazwan |
6 | Firentis | Failing Quests, Too Much Fighting, Robbing Villages | Katrin | Nizar | Matheld | Floris |
7 | Deshavi | Hunger, Heavy Casualties | Borcha | Rolf | Edwyn | Klethi |
8 | Matheld | Retreating | Jeremus | Edwyn | Marnid | Nizar |
9 | Alayen | Failing Quests | Floris | Odval | Borcha | Ymira |
10 | Bunduk | Heavy Casualties, Robbing Villages | Rolf | Lezalit | Deshavi | Katrin |
11 | Katrin | Hunger, Not Being Paid, Heavy Casualties | Firentis | Baheshtur | Artimenner | Bunduk |
12 | Jeremus | Too Much Fighting, Returning Serfs, Robbing Villages | Matheld | Artimenner | Nizar | Odval |
13 | Nizar | Retreating | Nadia | Firentis | Bunduk | Matheld |
14 | Lezalit | Edwyn | Bunduk | Katrin | Artimenner | |
15 | Artimenner | Hunger, Failing Quests, Heavy Casualties | Ghazwan | Jeremus | Rolf | Lezalit |
16 | Klethi | Retreating | Sajjad | Floris | Jeremus | Deshavi |
FLORIS SPECIFIC COMPANIONS | ||||||
17 | Floris | Hunger,Heavy Casualties | Klethi | Alayen | Ghazwan | Firentis |
18 | Nadia | Returning Serfs, Robbing Villages, Failing Quests | Marnid | Nizar | Alayen | Edwyn |
19 | Odval | Hunger, Not Being Paid | Ymira | Alayen | Sajjad | Jeremus |
20 | Sajjad | Hunger, Not Being Paid, Failing Quests | Ymira | Klethi | Nadia | Rolf |
21 | Ghazwan | Robbing Villages, Retreating | Borcha | Artimenner | Odval | Baheshtur |
22 | Edwyn | Robbing Villages, Failing Quests | Matheld | Lezalit | Ymira | Nadia |
Party Combinations
Some characters begin with non-combat party skills basing on Intelligence that could easily be further developed:
- medical skills (First Aid, Surgery, Wound Treatment) [M]
- travel-related skills (Path-finding, Spotting, Tracking) [T]
- battle-related skills (Engineering, Tactics) [B]
Characters (e.g., Bunduk) whose non-combat skills are not easily upgraded will not have those skill sets appended to their names in the following party combinations.
Some characters are very likely to be end up with high Agility and are therefore particularly good candidates for developing:
- agility-based party skills (Foraging, Looting) [A]
In truth, practically any combat-focused character will have sufficient Agility to build up one or the other (or both) of these skills.
Standard 11
You can use a max of 11 companions without having any conflicts. The possible combinations are:
(Click on the table to switch between alternative combinations)
# | Big Circle | Click to switch |
---|---|---|
1 2 3 4 5 |
Artimenner T B |
|
Upper Left Circle | Click to switch | |
6 7 8 |
||
Upper Right Circle | Click to switch | |
9 10 11 |
Borderline 13ATen of these 13 companions have somebody they
|
Borderline 13BEight of these 13 companions have somebody they dislike in the group but also have somebody they like to balance them out.
|
Noble 13All 8 nobles are included in this selection. Ten of these 13 companions have somebody they dislike in the
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Happy NoblesAll 8 nobles are included in this group of 10 companions. The only companions who will be at each other's throats are Alayen and Floris, but Alayen has Ymira to keep him happy and Floris has Firentis.
|
Raiding Party
This is a stable group of 10 companions that don't mind robbing and looting.
(Click on the table to switch between alternative combinations)
# | Companions | Click to switch |
---|---|---|
1 2 3 4 5 6 7 8 9 |
Artimenner T B | |
10 |
Ghazwan T B |
Borcha T |
Note: Firentis can be added if you don't raid constantly and feel you can manage his morale.
Emissary Sequence
# | COMPANION (when sending as emissary) |
DISLIKES AS EMISSARY (this companion will be disgusted) |
---|---|---|
1 | Alayen | Borcha |
2 | Nadia | Alayen |
3 | Sajjad | Nadia |
4 | Odval | Sajjad |
5 | Ghazwan | Odval |
6 | Floris | Ghazwan |
7 | Baheshtur | Floris |
8 | Ymira | Baheshtur |
9 | Edwyn | Ymira |
10 | Deshavi | Edwyn |
11 | Bunduk | Deshavi |
12 | Nizar | Bunduk |
13 | Jeremus | Nizar |
14 | Klethi | Jeremus |
15 | Marnid | Klethi |
16 | Matheld | Marnid |
17 | Firentis | Matheld |
18 | Rolf | Firentis |
19 | Artimenner | Rolf |
20 | Katrin | Artimenner |
21 | Lezalit | Katrin |
22 | Borcha | Lezalit |
Note: There is an error of interpretation with the section "Dislike as emissary", the companion in this section is the "disgusted", not vice versa. So, if Alayen is sent as emissary, Borcha will be disgusted.
- Duration of the emissary mission: 21 days
- After 4 days it is possible to send another companion (i.e. 17 days before the end of the mission for the "last companion sent")
- A companion cannot be sent if his morale is below 90. (morale with time is restored)