A player's character report. It displays renown, honor and right to rule.

In any Mount and Blade game, reputation is important. It is especially important when you have to run a faction, for diplomatic and administrative reasons. This article deals with honor, right to rule, renown and relations.


Reputation comes in various forms. Honor, right to rule, renown and relations are all forms of reputation.


Honor is, basically, your karma. Having high honor and gaining honor will get you brownie points and relations respectively with most lords, however certain ones will not appreciate having high honor (although there is no relations penalty for gaining honor).

Honor can be gained by refusing payment for a mission, releasing a lord, and letting a lord go after you win a battle.

Honor can be lost by refusing to take ransom for a lord, declaring war on a faction without provacation or looting villages.

Right to Rule

Right to rule is a measure of how legitimate your claim to the throne of Calradia is perceived to be by your peers. High right to rule will allow you to accumulate lords quickly in your faction and make diplomacy with other factions easier, whilst low right to rule will cause factions to declare war on you more often, and your lords will defect more often.

Right to Rule is gained by recieving recognition from the other factions, making peace with another faction (whether you are the ruler of the faction or not) and successfully sending a companion to complete their Right to Rule mission and getting married. It is lost when you fail to complete a "Resolve Dispute" mission.


Renown is a measure of how famous you are. It boosts your party cap and whether you get accepted into a faction or feast. It also boosts your courting chance with the ladies.

Renown depletes over time, however you can gain it by winning tournaments, winning battles with other lords (the renown gained is proportional to the difficulty of the battle) and solving disputes.


Relations is the most important type of reputation in Mount and Blade. It is calculated on an individual basis, meaning that having high relations with the king of a faction does not mean you have high relations with his subjects.

Relations are applicable for villages, lords and towns. Sovereign relations are relations between factions. If you are a king of a faction, your relations with a faction is the same as the relations between your faction and the other one. This does not apply when you are a vassal or mercenary.

Having high relations allows you to persuade lords easier than if you had neutral or negative relations. The skill persuasion assists in this.

Relations can be boosted by granting fiefs to a lord, completing missions for them and rescuing a friend or relative of theirs.

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